lunes, 24 de febrero de 2020

Buds, Blooms, And Thorns - A New Board Game Review Series From GJJ Games For 2020!


If you've been following GJJ Games for a while you may have noticed that over the past few years I've slowed down drastically in the number of game reviews I've posted.  My older sons have gotten more involved in a lot of other activities, my youngest is now a whirlwind of attention devouring cuteness, and life has just gotten a lot busier in general.  This means I have somewhat less time for games, particularly in what used to constitute my free time when I used to write reviews.  I have a review queue that hasn't gotten any smaller in the last two years, not because I haven't played most of the games, but because I haven't had the time or energy to write up the reviews.

In 2020 I want to rectify that situation.  I started GJJ Games in part because I wanted to provide honest, critical, and constructive reviews of games I played and liked (or didn't like).  This new series of reviews is my attempt at getting back to my roots.

Buds, Blooms, and Thorns will take a concept for feedback and evaluation that I learned about through my leadership training in Scouts BSA.  I've adapted the concept a bit to fit my idea of game reviews, but I think it still applies.

My intent for this series is to provide a brief overview of things I liked, didn't like, and want to explore more about each game.  I'm dropping my long overview of how to play games (there are other places to look for rules explanations) that I've included in my reviews so far.  I also won't be following a set rubric like I did with my Full Reviews.  These reviews will be more about my impressions of the games after the first few plays (sometimes just one, sometimes several).  I think first impressions are very important in modern hobby games.  With so many great games coming out every week, a game really has to be special, and make that known right away, to succeed.  If a game can't grab your attention on the first play it'll be that much easier to ignore it and move on to the next shiny thing.

The format for these reviews will be very consistent and shorter, which means it'll be easier for me to write them.  Reviews will be divided into eight sections:
  • Vitals: This will show the game name, designer, publisher, MSRP, and gameplay stats (player count, time, and age).
  • Introduction: This will be a single paragraph giving a very quick overview of the game.  Depending on how pressed for time I am, I may just copy the publisher's description of the game (which will be noted if I do).
  • Blooms: This will be a bullet list of stand-out features of the game; things I particularly liked or that the game does exceptionally well.
  • Buds: This will be a bullet list of things I think are interesting about the game and I'd like to explore more.  They may not have wowed me initially, but are areas of the game I'd like to pay attention to in repeated playthroughs.
  • Thorns: This will be a bullet list of things I didn't like about the game, or any issues I feel are noteworthy.  This could range from something as simple as an odd choice of artwork or as major as a mechanic I feel is broken or poorly designed.
  • Final Thoughts: This will be a paragraph with my overall impression of the game.  I may choose to expound on points above if I feel additional explanation is warranted.
  • Buds, Blooms, and Thorns Rating: Each game will receive a rating of Thorn, Bud, or Bloom.  This roughly corresponds to my Full and Quick Review ratings of 5/54 or less for Thorns, 5.5/55 to 7.5/75 for Buds, and 7.5/75 or higher for Blooms.  A graphic with the rating will be shown here.
  • Pictures: If I took any pictures of the game I'll include them here.  I won't be taking dozens of component and gameplay pictures like in previous reviews, but I'll try to include a few gameplay photos so people can see the games in action.
I've also updated my brief description of GJJ Games Reviews that is at the bottom of every review.  This is at the bottom of this post and will be on every review I do going forward.  

Look for my first Buds, Blooms, and Thorns review coming later today!  I'm looking forward to getting caught up on my review queue and finally delivering on my promise to review these games.  Let me know what you think!

Bloom!  This game is great and worth
adding to your collection!  It should be
on just about every gamer's shelf. 
Bud!  This game definitely has some
great moments.  It's good for several plays
and should appeal to most gamers, especially
if you enjoy other games like this.
Thorn!  I can't quite recommend this game,
although you may enjoy it if you like games
like this.  I feel this game has some flaws and
there are areas that it could improve in the
experience it provides.

GJJ Games Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends.  Some of these games I own, some are owned by friends, some are borrowed, and some were provided by a publisher or designer for my honest feedback and evaluation.  I make every attempt to be both honest and constructively critical in my reviews, and they are all my opinions.  There are four types of reviews on GJJ Games: Full Reviews feature critical reviews based on a rubric and games receive a rating from 0 to 100.  Quick Reviews and Kickstarter Previews are either shorter reviews of published games or detailed preview reviews of crowdfunding games that will receive a rating from 0 to 10 based on my impressions of the game.  Buds, Blooms,and Thorns reviews are shorter reviews of either published or upcoming games that highlight three aspects of a game: Buds are parts of a game I look forward to exploring more, Blooms are outstanding features of a game, and Thorns are shortcomings of a game.  Each BBT review game will receive an overall rating of Thorn, Bud, or Bloom.

jueves, 20 de febrero de 2020

Episode 27: From Sea To Shining Sea Is Live!

Episode 27: From sea to shining sea is live!
I talk with Sam Mustafa about the state of the miniatures wargame hobby and rules and miniature development in the US.


The Veteran Wargamer is brought to you by Kings Hobbies and Games
https://www.facebook.com/Special-Artizan-Service-Miniatures-1791793644366746/

Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

Follow Sam on Facebook

Buy Sam's games online

Other companies we mentioned:

The Episode we reference:





Northstar Military FIgures - http://www.northstarfigures.com/

Flames of War - Battlefront - https://www.flamesofwar.com/


Saga - Studio Tomahawk - http://www.studio-tomahawk.com/en/



Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Winner Showcase Of Frictional Fan Jam 2019

The autumn is getting cold, but our hearts have been warmed by the participation in the Frictional Fan Jam 2019! We would like to extend an equally warm "thank you" to everyone who participated. The outpour of love and creativity has been overwhelming!

We have now gone through the entries, voted among the Frictional Games staff and the Discord Moderator team, and picked the winners - as well as a few special mentions! The entries were divided into Mods/Games, Fanart, Fanfiction, and Other, and one or more winners were picked of each category.

As promised, the winners will receive a few physical goodies, a mention in our video, as well as keys for the upcoming game. People who got special mentions will receive keys! We will be in contact with these people next week.

This is enough bureaucratic talk: please behold our winners! The winners of each category will be showcased in the video below, or you can read about the entries under the video. All entries can be seen on our the Fan Jam Showcase on our Discord server.




Mods/Games


SOMA: The Fall of Freedom
by Rubyes

The Fall of Freedom takes us on one Pathos-II employee's journey through the now-infested station. Unlike the mods, this game is made in Unity and uses a minimalist yet efficient pixel style. It's short and (bitter)sweet, with Frictional-type puzzles translated into a 2D environment, and great sound design.


Hollow
by TiMan

Ever wondered how Alexander ended up on Earth? TiMan's Hollow imagines Alexander's story on his home planet, and how his banishment came to be. It has a distinct Amnesia feel despite being made on HPL3, the SOMA engine, and the custom assets make it fun to explore. The puzzles and gameplay have a classic Frictional feel, making it easy to play as a standalone installment.


Special mention:
Amnesia: Decayed History
by Sabatu

Sabatu's Decayed History mod did not fit the requirements of expanding upon one of Frictional's titles, yet we felt that it deserves a special mention. The HPL2 mod is an impressive length considering it was made in three short weeks, and the writing is great despite Sabatu only having studied English for about a year. The protagonist is given a task to find old documents in their childhood home, claiming their right to the house. But things are not quite as they seem...


Art

Castle Brennenburg
by Kripi

Kripi's cutoff of Castle Brennenburg might as well be a professional technical drawing! The longer you look at it, the more details you see, making it an ideal doll house for tiny Daniel, Alexander, and the rest of the residents.


Some things mustn't be forgotten...
by Lou

Some things mustn't be forgotten... and this artwork is one of them! Lou's piece reveals more than you see at first glance - the falling leaves are petals of the Damascus Rose, akin the drops of blood, and a spider looms in the background, tying the characters together.


As the autumn leaves wither away...
by cypii

Hazel, Daniel's sister, has a melancholy story told in the notes of The Dark Descent, and Cypii has captured this mood with lonely composition and muted tones. You don't need to see Hazel's face to know that she is withering away, just as the leaves outside.


Special mention:
SOMAuse
by i3670

I (Kira, your community manager) almost drove my bike into a traffic sign because I got teary-eyed from thinking about this picture. The little mouse in the reflection still has hope in its eyes... and thankfully we don't see the expression on the other side. Dammit, I'm crying again. And that deserves a special mention.


Writing


A Hymn for the Curie
by FrenchRoast

A Hymn for the Curie takes us aboard MS Curie around the time of the comet's destruction. FrenchRoast's version of the events features a cast of believable characters, from the stoic Captain Palander to the empathetic Hopper, whose points of view have you live the events alongside them - have hope, despair, and ultimately perish.

You can read A Hymn for the Curie on French Roast's Drive.


Special mention:
SOMA - Cadiz
by Clyde Cash


Cadiz also tells the survivor story of another team, landing ashore Cadiz - a realistic description of a landscape ravaged by desperate humans before the comet has the chance to strike. The characters have have very human musings about the imminent destruction. The story starts a bit slowly, but the end had us in tears.

Unfortunately this piece of writing didn't have a link, but you can find it on our Discord server.

Other

Untitled Song
by Tosha
   

Themes can be hard to portray through music alone, but we truly felt the cold winds of autumn in the Untitled Song by Tosha. It plays on the themes of Amnesia: The Dark Descent's soundtrack, but delivers an original composition.

Thank you once again for participating and cheering others on! We hope to see you back for another Fan Jam in the future.

PS. We played the mod entries and read some fanfiction during a stream. You can find the video in our Twitch archive!

Anthem | Release Date, Latest Trailer, Latest News

Anthem Release date, Anthem Latest news, Anthem, Anthem trailer, PS4, Xbox One, PC

Anthem | Release date, Latest Trailer, Latest News

Anthem is the following huge IP from Bioware, the makers of the Mass Effect and Dragon Age series. First revealed at E3 2017, the epic science fiction RPG expects to unite single-player, multiplayer, shooting, and RPG components in a comparative vein to Bungie's Destiny franchise — yet from a third-individual point of view. 

Pro-GamersArena has compiled everything you need to know about the upcoming BioWare's 'Anthem' including all the latest news, release date, gameplay and more...


Anthem: Quick Facts

  • Initial release date: 22 February 2019
  • Developer: BioWare
  • Engine: Frostbite 3
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows.


Anthem: Releasing On 22 February 2019.



Anthem has officially been delayed to 2019 to prepare for Battlefield 5 in October 2018. The upcoming RPG will now release for PS4, Xbox One and PC on February 22nd, 2019, or, in other words previously the March 2019 release date EA proposed the game would have in a recent earnings report.


Anthem: Latest Trailer

Bioware shared a new story trailer for Anthem at The Game Awards 2018, finally offering a closer look at the mysterious force, the Freelancers are fighting, and what seems to be the main antagonist. He's absolutely dressed like a bad guy, anyway. The titular Anthem is on a rampage, and this bad guy is harnessing it for no-doubt evil purposes.






Anthem: Latest News

BioWare has given an update to when the demo for Anthem will be released, giving more specific time frames for when fans can hope to play it. 

Announced on EA's site, there will be two release dates for the demo: Players who pre-order or subscribe to Origin Access will get the chance to play the previous weekend, January 25-27. And the open demo will run from February 1-3 on PS4, Xbox One, and PC and will be available to all players.


Related Article: Anthem Detailed Preview.


miércoles, 19 de febrero de 2020

11009, Crypts Of Chaos!

After a short delay, I am back with Crypts of Chaos by 20th Century Fox. A fine dungeon crawler if I do say so (and I do), a genre that is underrepresented on the Atari 2600. Coming up next is the arcade port Kangaroo by Atari. If you have feedback for this game, please send it to 2600gamebygame@gmail.com by end of day October 18th, and the show will be out on the 21st. So he says.

I am playing for Extra Life again this year, but I am going to split it between November 3rd and 10th. I am old and I can't stay up that long anymore, it's really the thought that counts. I will be playing once again for the Children's Hospital of Philadelphia. Please donate at the link below, thank you for your support! And I thank you as always for listening.

Please donate to my Extra Life campaign!
Sean's Extra Life page
Andrew's Extra Life page
Crypts of Chaos on Random Terrain
Michael Rideout's CoC maps on Atari Age
John WS Marvin's Dread Unicorn Games site
Cyberroach interview with John WS Marvin
John WS Marvin on Iconic Podcast
John WS Marvin on Game Master's Journey Podcast
John WS Marvin on GM Intrusions Podcast
James Dowlen's web site
James Dowlen on The Computer Chronicles
Florian's Atari Age thread about Sun Science 
Weird Levi's commercial
No Swear Gamer 198 - Crypts of Chaos

Super Mario Maker 2 Review (NSW)

Written By: Patrick Orquia

DEVELOPER:Nintendo EPD
PUBLISHER: Nintendo
GENRE: Course editor, platformer
NUMBER OF PLAYERS:Up to 4
PLATFORM: Nintendo Switch
RELEASE DATE: 28 June 2019
PRICE: $59.99







The original Super Mario Maker was a massive hit, despite it being released on the Wii U during its waning days of its very short stint in the limelight. The idea of being able to create your own Mario courses is almost too good to be true, and yet with this game, Mario fans from around the world unleashed it collective creativity and created millions of courses with varying style and quality. It was a radical idea, and it worked.

More than a year later, it got ported to the 3DS, which is almost as good as the original, if not for the fact that Nintendo omitted the ability to share created courses online. That's the version that I played, and I played the hell out of that game, accumulating more than 50 hours playing more than 100 pre-made courses and a good sample of the amazing courses that have been already shared online by Wii U players. I also created a level myself, just to try it out, and I think it was quite good, but I am the only one who has played it, since I don't personally know anyone who also has the game on their 3DS. 


When the Switch came out in 2017, a few of Wii U's gems, such as Mario Kart 8, Donkey Kong Country: Tropical Freeze, and Bayonetta 2, got ported to the hybrid console. Many fans of the original game clamored for it to be ported as well, since the Switch has already outsold the Wii U more than thrice over since launch and many thought that the game needs to be experienced by a wider audience. Nintendo listened to its fans and stepped it up a notch: they didn't port Super Mario Maker to the Switch but did something better… the made a sequel.

Enter Super Mario Maker 2. Now, you may ask, "how do you make a sequel to a game that just makes you create courses?" What else can be done? A lot, apparently. This game is, overall, far superior to the original. There are lots of new game elements that can be used in creating levels, like slopes, on/off switches, new enemy types like the pesky sun from SMB3, variable scrolling, among many other things. And most of these are available from the get go, unlike in the original where game elements are introduced gradually, making players play the game more over days to unlock new elements. Here, you can start making elaborate courses right away, and that's exactly what Super Mario Maker veterans did. Within a month, more than 2 million course have been uploaded with much varying styles, complexity, and creativity.


Making a course is pretty much the same as how it was on the Wii U and 3DS but with one big caveat: the Switch doesn't have a separate gamepad, making course creation in dock mode a bit less precise. Motion control is also not supported, thus, you cannot use the Joy-Con as a mean to make precise controls on your TV. Your best option is to just create courses in handheld mode, since you can use the touch screen to easily add and remove elements on your masterpiece. Aside for the new additions and inevitable departures, course creation from putting gaming elements together to sharing it online is still as easy as before. Of course, you still have to be able to complete your course for you to actually upload it.

I myself am not much of a course maker, so I just pick from the millions available course that are already uploaded and have pretty much unlimited fun. The uploaded courses are categorized depending on difficulty, and are ranked based on popularity (Hot). Popular new courses (Trending) are also listed. It's just unbelievable how much incredibly creative other players can get when it comes to designing these levels. They are so good that sure, in any given day, they can give the Big N a run for its money.



But of course, Nintendo will not just go down defeated when it comes to creating courses. After all, they made all of these possible. So they packed in more than 100 pre-made courses in the game, which more than your average Mario title has (in comparison, Super Mario World only has 72 courses). And it seems that Nintendo was taking notes of what the original Super Mario Maker players have done, and it shows on the level of creativity and complexity of their own courses. Unfortunately, you will not be able to edit these courses. You can only take inspiration out of them, apparently. For me, that is an excellent move, because it allows the players to be more creative without having to rely on game elements already set in place for them. By the way, these pre-made courses are accessible by playing through the story mode. 
 
Super Mario Maker for the Nintendo 3DS also has a story mode, with 100 courses grouped into 18 worlds. Unlike that game, Super Mario Maker 2 tucked in an actual story: Princess Peach's castle got accidentally "deleted", and it is up to Mario to raise enough funds to completely rebuild it. A toad character gives you the courses to play, which you can play on any order, and another one to whom you give your accumulated coins to fund the construction of the castles and unlock various other extra areas around it. 


You get coins by playing and finishing pre-made courses. These courses vary in style and complexity. The courses, like in the first game, can be in the style of the original Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. A new design style, from Super Mario 3D World, makes its debut on the game. The more difficult the course, the bigger reward it yields. You are given 5 lives to complete a given course, which you can increase by getting 1Ups. When you run out of lives, it's game over, and you will be booted out of the course. Fortunately, you can have your good lil' bro Luigi to instantly complete a course. Or, if you don't want to completely give up, Luigi can also provide additional assistance in the form of power-ups or allowing you to alter the course a bit with blocks that you can use to build platforms and whatnot, making them easier to complete. As far as I know, there is no penalty for getting help from Luigi: the mechanic is probably there for the kids or to those who are not very savvy with platformers (like me sometimes haha). You don't have to play all 100 or so pre-made courses to complete the story mode, but the extra levels will still give you coins which can still be used to unlock additional stuff. 


The Nintendo-made courses are, as usual, top-notch, but still on the safe side for all their worth. They will never be too crazy or too crazy hard. Like I mentioned earlier, I'm not much of a creator but I appreciate a well-create course when I see and play one. The player-created courses in the course world are just overflowing with creativity. They are also well-curated, thanks to the simple yet highly effective ranking system, so finding one good course is never a hassle, since they there are top lists where you can find them. Of course, you can still search courses by course codes, if you know them, so sharing courses between people is also very easy. If you find a course that you really like, you can save them locally on your Switch so that you can play them offline, but unlike in the original, you can no longer edit them, for the same reason stated earlier. By the way, a subscription to the Switch Online is needed to access the courses in the course world, so that is another reason to have one.
If you like playing with random players online, this game now supports that. Within the first few months of the game, this feature is quite broken, with lags and extreme slowdowns and disconnections being experienced in much frequency, but nowadays, those have been significantly lessened, thanks to recent game updates. You can even play locally with a friend or two, which was only available for joint course creation before. Yes, you can create courses locally with friend. Why anyone would do that is beyond me, but if you have some like-minded friends with you, the option is there.


Overall, Super Mario Maker 2 is one of Nintendo first-party games that gives you great bang for your buck as it gives you virtually infinite number of courses to play that will have you occupied for years, or until the next entry to the series arrives. It joins the ranks of The Legend of Zelda: Breath of the Wild, Super Mario World, Mario Kart 8 Deluxe, Splatoon 2, and Super Smash Bros. Ultimate as one of the essential Switch video games that every Switch owner should own and play.



*Originally posted on Cowntsikin



REPLAY VALUE: very high

PROS:
  • Pretty much the ultimate 2D Mario platformer game any player would ever need
  • Amazing graphics and soundtrack from across the many Mario games over the years
  • Course creation is as easy as before, though a bit trickier if done while docked
  • New game elements to be used for course creation, such as slopes, on/off switch, and many others
  • Course uploaded online are diverse and well-curated based on user ranking
  • The new course style based on Super Mario 3D World is a welcome addition
  • Story mode is much meatier than the one found on Super Mario Maker for the Nintendo 3DS, but there are no extra challenges
  • Pre-made and downloaded courses can no longer be edited, which promotes more creativity
  • The newly-added Legend of Zelda game elements are simply awesome!

CONS:
  • Multiplayer modes suffer from some technical issues
  • Amiibo support is completely absent, and thus, mystery mushrooms are no longer used




RATING: 5/5 Super Mario Superstars